I've been obsessed with creating environments for as long as I can remember. When I play games online my friends always yell at me to keep up because I'm lagging behind from looking at all the art in the game. I'm proficient in Maya, Photoshop, Substance Painter, Zbrush, Unity and a variety of proprietary engines. I've created content for a dozen or so game engines and so picking up a new engine is always interesting and fairly easy for me.
Built arenas in Unity based on concept art and art director feedback.
Responsible for most in engine work of getting the environments working with our game engine.
Modeling (high and low poly), texturing, animating, lighting, building shaders, VFX, performance testing, triggers, behaviors, and gameplay readability.
Built low spec versions of all of our arenas with super tight performance budgets.
Managed most of the assets for our monetization system. Integrating and validating hundreds of assets.