Anthony Chester
Anthony Chester
Environment Artist
Seattle, United States

Summary

I've been obsessed with creating environments for as long as I can remember. When I play games online my friends always yell at me to keep up because I'm lagging behind from looking at all the art in the game. I'm proficient in Maya, Photoshop, Substance Painter, Zbrush, Unity and a variety of proprietary engines. I've created content for a dozen or so game engines and so picking up a new engine is always interesting and fairly easy for me.

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Skills

3D ModelingTexturingUV MappingEnvironment DesignEnvironment ModelingLevel Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
CrazyBump
CrazyBump
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Icons Combat Arena
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Wavedash Games
    • Video Game
      Project M
    • Year
      2015
    • Role
      Environment Artist
    • Company
      PMDev
    • Video Game
      The Silent Cartographer Evolved
    • Year
      2015
    • Role
      Environment Artist
    • Company
      CMT
    • Video Game
      Age of Empires Online
    • Year
      2011
    • Role
      Quality Assurance Test 2
    • Company
      Volt at Microsoft

Experience

  • Associate Environment Artist at Wavedash Games
    Oakland, United States of America
    March 2016 - October 2018

    Built arenas in Unity based on concept art and art director feedback.

    Responsible for most in engine work of getting the environments working with our game engine.

    Modeling (high and low poly), texturing, animating, lighting, building shaders, VFX, performance testing, triggers, behaviors, and gameplay readability.

    Built low spec versions of all of our arenas with super tight performance budgets.

    Managed most of the assets for our monetization system. Integrating and validating hundreds of assets.