I built out the early versions of this arena to help concept out how we would handle the platform movement and lock in the feel for the size of the stage. I then handed it over to the extremely talented hands of Cody Black and Worth Dayley for most of the asset creation. I then went back in and did a bunch of set extensions so that the game camera wouldn't see out of environment during various camera animations. I also was tasked with making this stage optimized
Concept art by Michael Maurino
Art direction by Josh Singh
VFX by Kris Orpilla