Halo: The Silent Cartographer Evolved

I was in charge of most of the exterior organic modeling in this mod. In many of these situations I was handed the “draft” geometry and then was in charge of bringing it up to the “polish” geometry. I then passed it off to our lighting guy to put his magic into it.

The last few scenes of the video I was in charge of the draft version as well. The Pelican Crash Site and Cave scenes were mostly entirely created by myself. Additional lighting and set dressing was done by other team members.

Responsible for the organic modeling and texturing for this scene. Rocks, sand, cliffs were done by me. As well as minor effects like the water crashing into the shore.
Other props (Vehicles, weapons, characters) were done by other artists on the team.

Responsible for the organic modeling and texturing for this scene. Rocks, sand, cliffs were done by me. As well as minor effects like the water crashing into the shore.
Other props (Vehicles, weapons, characters) were done by other artists on the team.

Was responsible for organics and level design on this scene. The trees and hard surface objects were made by other artists on the team.

Was responsible for organics and level design on this scene. The trees and hard surface objects were made by other artists on the team.

Was responsible for organics and level design on this scene.

Was responsible for organics and level design on this scene.

In about half of these I was given "Draft" geo to then bring up to "Polish", and then hand that off to the lighting artist to bring it to "Final." In the other half I was given freedom to build the draft to then bring into the polish state.