Forbidden Shrine was a collaboration between Cody Black and I. I did the initial blockout and all the base modeling, then handed off half of the models to Cody and we pushed through the rest of the environment together. I worked alongside Josh Singh's art direction to lock in the look that we wanted for the stage. I had a lot of help from Kalen Chock for the main concept art for the stage, and some extra concept support from Michael Maurino.
This timelapse covers a lot of the early-mid progression of the stage but does end a bit early as we continued development after finishing this video.